TOME OF BATTLE BOOK OF NINE SWORDS PDF

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Mechanically, the purpose of the book is to increase the viability of melee combatants in the game to be comparable to magic user characters in high-level play. The book accomplishes this via three revised melee classes, each equipped with versatile combat maneuvers and stances that can be expended in the same way that magic users expend spells. Tome of Battle has eight chapters and an introduction. Martial Adepts are the base classes introduced in Tome of Battle.

Two of the three classes parallel existing classes, but gain different class features, as well as access to the powerful techniques of the Sublime Way: Crusader , which parallels the religious strictures of the Paladin but unlike the Paladin, the Crusader class can be used to make a character of any alignment , and Warblade , which parallels the pure martial prowess of the Fighter.

The third, the Swordsage , is most like a Monk in nature, but has more customizable features. Swordsages are best compared to the philosopher-swordsmen of the Wuxia film genre.

In the internal mythology of the book, the nine styles were once the properties of different races and wildly divergent philosophies. They were brought together in the person of a man named Reshar, who studied and mastered all nine styles in the astonishingly short period of just three years. After that, he built a temple, which brought all of the styles together under a single roof. This temple survived until after Reshar vanished without a trace, leaving each style an exemplar sword.

After that, the masters of the Tiger Claw and Shadow Hand styles plotted against the others, and were cast out. The cast-out masters wandered, gathering pupils, before they returned and slaughtered the original temple, scattering the styles once again to the winds. Yet the scattered disciples of the Nine Schools remembered their period of lost unity, and strive continuously both to pass their arts on to new generations, and to restore the lost glory of the Temple. Martial arts maneuvers are readied instead of being memorized ; unlike spells in the magic system, only one maneuver can be readied at a time.

Once maneuvers are expended, each class has a method of recovering them. Classes which are not martial adept classes can only recover maneuvers which have been learned through the Martial Study feat at the end of an encounter.

Maneuvers differ from magic spells in that they renew much more quickly at the end of a fight or by performing some action to restore them , and can be "unlearned" in order to learn new maneuvers at a later level. Although maneuvers have levels, they ignore the "spells by level" mechanic familiar to spellcasters, and any maneuver known can be used as long as it is available, regardless of how many maneuvers of the same level were used previously.

The nine schools presented in the book each take a different philosophy of martial action, and enhance the warrior in different ways. Each school has a range of maneuvers and stances from first to ninth level, like magic spells, as well as a Legendary weapon whose powers mirror the style it represents.

Only Stone Dragon is available to all three Martial Adept classes. Tome of Battle adds eight martial adept prestige classes, in the same expanded format as the base classes earlier in the book, and rules for using other prestige classes with the martial adept base classes. Martial adepts continue to advance in their martial skills while multiclassing either with other base classes or with prestige classes , but more slowly, except when multiclassing with other martial adept classes.

The last section of the book is devoted to monsters one might find and ally with or fight in a martial-centered campaign. It covers four creatures that can be allies or enemies to students of the Sublime Way, including a rakshasa variant; the Reth Dekala, remnants of a once-proud warrior race turned into restless spirits; and the valkyrie.

As such, it offers a fascinating view of fourth edition in mid-design. Though the fighters of Nine Swords have encounter powers much like they would in the next edition, their abilities had unique recharge requirements, allowing them to refill in the middle of an encounter if certain conditions were met. Before the release of 4e, Heinsoo would decide this detail was too complex and remove it. Elements of the Tome of Battle were incorporated into the 4th edition of Dungeons and Dragons; specifically the combat maneuvers.

In addition, spellcasters get an upgrade in this regard too, gaining at will, encounter and daily spells that they can utilize so that a spellcaster will never be forced to pick up a weapon because he ran out of spells.

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Ultimately, many of the innovations from the book would be evolutionary dead ends, but I love the style of play it presented. The classes are very high fantasy, wuxia style, martial casters that use stances and maneuvers to create supernatural effects. This is my attempt to port the rules into Fifth Edition while maintaining as much fidelity to the flavor of the original as possible. This document only updates the rules, for a ton of great flavor make sure and check out the book. Included are three new classes, the crusader, the swordsage and the warblade, with at least two archetypes for each. Login My Library Wishlists.

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It introduced three new classes, Crusader baby's first paladin , for the gamer who wanted to stab shit instead of playing support , Swordsage which is probably the biggest source of the book's reputation , and Warblade , which is, essentially, the fighter only comically better in every way and a wide variety of abilities referred to as Stances and Maneuvers, which basically function as spell-substitutes for martial characters. Each of these abilities are all grouped into schools called Disciplines. This was supposed to lessen the power gap between martial and magical characters, which had the unfortunate side-effect of rendering all existing fighting classes kind of irrelevant Not that they weren't already. Whether this is the fault of the authors or of the system they were working in is debatable. Either way, gee, thanks Monte Cook! Opinion is divided on the quality of the content of the book itself. Some believe the Stances and Maneuvers systems are interesting and worthy additions to the game, whereas others consider them to be bizarre and illogical, comparing them to some of the ridiculous techniques seen in Japanese anime and manga.

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Mechanically, the purpose of the book is to increase the viability of melee combatants in the game to be comparable to magic user characters in high-level play. The book accomplishes this via three revised melee classes, each equipped with versatile combat maneuvers and stances that can be expended in the same way that magic users expend spells. Tome of Battle has eight chapters and an introduction. Martial Adepts are the base classes introduced in Tome of Battle.

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