KINGDOMS OF KALAMAR PDF

Follow Kenzerco. Follow Jollybgood. Our current listing of Kingdoms of Kalamar books and supplements are designed primarily for compatibility with the v3. Books compatible with other editions are noted in the full product description. Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms.

Author:Kishura Gardazragore
Country:Oman
Language:English (Spanish)
Genre:Science
Published (Last):25 April 2013
Pages:39
PDF File Size:13.37 Mb
ePub File Size:18.21 Mb
ISBN:527-1-22204-653-1
Downloads:46347
Price:Free* [*Free Regsitration Required]
Uploader:Toshura



Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms.

Meanwhile, elven warriors battle expansionist human kingdoms to protect their forest homes, dwarven slaves plot the overthrow of their human conquerors, and the armies of hobgoblin kingdoms grow increasingly powerful. Ruins of ancient empires lie buried beneath burning desert sands, and their stories told in smoky back rooms attract brave fools eager for excitement and quick wealth. The streets are full of the brave and foolhardy, eager to draw steel and strike for little cause, and war between kingdoms is a constant occurrence.

No matter what game system or edition you're using, this book gives you an incredible mine of information and adventure ideas! Chapter One: Races of Tellene details 28 different subraces humans, dwarves, elves, gnomes, half-elves, half-hobgoblins, half-orcs, halflings and hobgoblins.

This chapter even suggests rules variants for the humanoid subraces! Also included is information on the climate, religions, warfare and technology, road travel, water travel, and cities and towns! Chapters Two through Seven discuss the setting's six regions Brandobia, the Kalamaran Empire, the Young Kingdoms, the Wild Lands, Reanaaria Bay, and the great Isle of Svimohzia , along with a full color map of each region, a brief history, a detailed history, descriptions of kingdoms and theocracies, city-states, principalities, and so on , and their important cities and towns.

Each city or town includes details on its population, overview, government, economy, military, temples, mages and sages, underworld, interesting sites, and special notes. Chapter Eight: Independent Organizations presents several independent groups with influence over the population, including the slave-freeing Brotherhood of the Broken Chain, the oft-greedy Golden Alliance merchant's guild, the evil, power-hungry Secret Network of the Blue Salamander, and several more!

Chapter Nine: Languages details the naming conventions and languages of each major human and humanoid race. Chapter Ten: The Gods of Tellene includes descriptions of each of the setting's 43 deities, whether good, unaligned, or evil. Each listing includes details on the deity itself such as racial names, nicknames, spheres of influence, alignment, and symbol and on the church and clerics holy symbols, holy days, raiment, friends and allies, enemies, places of worship, advancement within the church hierarchy, and more.

This chapter also includes a special Channel Divinity feat for each cleric's faith, designed specially for this edition! The Appendices A through E cover the celestial bodies, calendar, constellations, the laws of cities, the Kalamaran Imperial Legion, quick-reference charts, NPCs, and a pronunciation guide and glossary! Done in the useful style of a scholarly real-world atlas with plenty of full color maps, graphs, charts, illustrations and indexing, this section details the essential nature of the Kingdoms of Kalamar fantasy campaign setting.

This section includes:. You can also find further detail on the Kingdoms of Kalamar fantasy campaign setting in our many other 3.

These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. Warning : If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you. Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week!

One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password.

Password forgotten? Click here. Advanced Search. Kingdoms of Kalamar 4th edition campaign setting. Watermarked PDF. Average Rating 3 ratings. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. See All Ratings and Reviews. Browse Categories. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Cypher System. Eclipse Phase. Savage Worlds. Product Type.

Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. Phone PDF. Virtual Tabletops. STL 3D Model. Pay What You Want. See all titles.

Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History.

Product Information. Copy Link Tweet This. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.

Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy.

We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable.

Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.

Here is a sample of a page from a watermarked title:. File Last Updated:. This title was added to our catalog on September 18, Publisher Average Rating. See All Reviews. See all titles Need help? Common Questions FAQ. Contact us. My Library. Affiliate System. Create Content for your Favorite Games. Privacy Policy. Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Can we respond to you about this?

ALGERNON BLACKWOOD THE WENDIGO PDF

DnDWiki:Kingdoms of Kalamar

Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms. Meanwhile, elven warriors battle expansionist human kingdoms to protect their forest homes, dwarven slaves plot the overthrow of their human conquerors, and the armies of hobgoblin kingdoms grow increasingly powerful. Ruins of ancient empires lie buried beneath burning desert sands, and their stories told in smoky back rooms attract brave fools eager for excitement and quick wealth. The streets are full of the brave and foolhardy, eager to draw steel and strike for little cause, and war between kingdoms is a constant occurrence. No matter what game system or edition you're using, this book gives you an incredible mine of information and adventure ideas! Chapter One: Races of Tellene details 28 different subraces humans, dwarves, elves, gnomes, half-elves, half-hobgoblins, half-orcs, halflings and hobgoblins. This chapter even suggests rules variants for the humanoid subraces!

DUNGEON MAGAZINE #151 PDF

Kingdoms of Kalamar Collector's Guide

Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity. Resources Latest reviews Search resources. EN Publishing.

THE CASE OF VALENTINE SHORTIS PDF

Kingdoms of Kalamar

It's also the core setting for HackMaster from 2nd edition onwards. Taking place on the continent of Tellene, on a world so primitive that its natives believe there is no other land apart from it, Kingdoms of Kalamar is best defined as a Low Fantasy Medieval RPG; casters are rare, most NPCs are low level, PCs are the only "true" heroes in the land, magical monsters are rarer than in, say, Forgotten Realms , and the general tech level is Late Iron Age at best. The titular Kalamar Empire, long the dominant power over the world, is fracturing, resulting in a time of great upheaval as different provinces exert their independence, and foreign empires seek to take advantage of this. Rather than separate pantheons for each race, the gods of Kalamar are simply worshipped in different names and preferences by different cultures. Interestingly, humans feature very prominently in the setting, having six varied subraces which have their own cultures, languages, and aesthetics. Also, hobgoblins are the dominant evil humanoid race, with a pair of mighty and somewhat Asiatic-themed empires, and orcs are feral tribes in the wastelands considered more a persistent nuisance with regular raids on civilized lands than a people. Besides those mentioned, Elves have three very small and distinct kingdoms, and dwarves, gnomes, and halflings are mostly downtrodden.

Related Articles