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Embed Size px x x x x All Wizards characters, character names, and the. This material is protected under the copyright laws. Any reproduction or unauthorized use of this product is prohibited without the express written con-. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is. What We Know. Rank and File. The Verges Edge and Beyond.
Standard Weapons. Old Space. In a recent high-level security session among the Re-gency and Concord commands on Aegis, ChristopherHale summed up the available intelligence concerningthe Externals: What we positively know about the Exter-nals we can delineate in under a minute. This is an un-acceptable position, ladies and gentlemen, and we mustdo better, or we may lose a war before most of us in theVerge realize weve been invaded.
Allwe know for certain is they are a mystery and a dangerjust beyond the Hammers Star system. With this product,the veil of secrecy around the Externals is lifted. Game-masters can move their campaigns in many directions aswe put the Externals at center stage and show the faceof the enemy. Complete details on the species that makeup the External threat can be found in Alien Compendi-um: Creatures of the Verge and this book. This supplementseeks not to repeat what we already know but to expandthe knowledge of the entire External threat and drive its.
Leaving all the major details on troop movements andfleet actions aside, uncovering the External secrets caneasily be a campaign in itself. There are many chancesfor heroes and others to encounter and learn of the Ex-ternals, whether theyre on the front lines or behindthem. Unless your heroes own a combat-ready ship orare part of the military, much of the fleet action and ma-jor encounters of the early war occurs as news for theheroes to learn about from the sidelines.
With this section, well define what we know andwhen we learn more about the aliens from beyond. InPart One, we examine the whole of the External threat,exposing their structure and their member species. Welearn its more proper namethe Ikrl Exeat, an elementof the greater Ikrl Theocracyand some of their plansfor the Verge and their own regions of space beyond theLightning Nebula.
Part Two puts all that into action asthe war begins. Opening with a section on External tech-nology and followed by a review of External militaryforces and tactics, these sections describe the External. A timeline detailing some ofthe major strategic elements of the war serves as aframework that Gamemasters can use to create adven-tures for their players.
Part Two wraps up with a sectiondescribing how the war affects various locations in theVerge, as well as some ideas delineating how Gamemas-ters can incorporate the war into their campaigns. These events are more thoroughly covered in numerousother products, and references to them appear both inthe timeline below and within each individual species en-try in The Externals section. This section covers infor-mation already gathered before the start of the war in as well as information still awaiting discovery such as the status of the teln infestations in Algemron.
Preliminary IntelligenceHeroes and others can begin their investigations of theExternals by searching pre-existing records, files, andhistorical data and uncover far more than one might ex-pect. Its all a matter in knowing what to look for andasking the right questions of the right people or ma-chines. Aside from the first encounter reports, there aremany layers of intelligence to sort through. Of all the Externals active in the Verge and Old Space,the gardhyi have been the most prevalent and amongthe more enigmatic in terms of their motives.
Given theirslight similarities to humans, gardhyi have hidden amongmen for centuries in many guises. They often appearedin myths and legends as trickster figures, gods in somemore primitive cultures, or as the Men in Black thathaunted mans early attempts at extraterrestrial investi-gations. Human history hints of links to the gardhyi, butnone of those links reveal much about their role now inthe Verge due to one simple fact: Very few gardhyi acttoward the same goals.
Post on Oct views. Category: Documents 37 download. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America.
Any reproduction or unauthorized use of this product is prohibited without the express written con- sent of Wizards of the Coast, Inc. Any similarity to actual people, organizations, places, or events is purely coincidental. All rights reserved. Visit our website at www. This supplementseeks not to repeat what we already know but to expandthe knowledge of the entire External threat and drive its secrets out into the light, for good or ill. Starting with this supplement, war engulfs the Verge with a seemingly unstoppable and innumerable enemy.
Information on the nsss, aside from the technologicalschematics and data gained from.
Alternity Star Drive the Externals
I was a big fan of the game when it came out and his terrific review of the game brought back some great memories. I snatched up the Fast Play Rules and was planning my campaign even before the core books came out. As I have said before, I am a compulsive home brewer so it should be no surprise I had been tinkering with a sci-fi setting since high school. I had done some freeform role playing in the setting, tried adapting it to Star Frontiers , but to no avail. Then along came Alternity! After what seemed like forever the book finally came out.
It was written by David Eckelberry and Richard Baker. This setting book also requires the Player's Handbook and Gamemaster Guide for the Alternity game system. Much of the material created for this campaign setting was later reused in the d20 Future supplement of the d20 Modern role-playing game. Star Drive is set in the 26th century, starting in the year
alternity star drive the externals