GURPS CHARACTER SHEET 3RD EDITION PDF

This assumes you know what you're doing. Just fill out the character sheet, if you have javascript the values will automatically recalculate as you enter information. To do that, go to. Choose your starting number of character points. Once you've selected your character points,. Alter your basic attributes, Strength, Dexterity, Intelligence and Health.

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This assumes you know what you're doing. Just fill out the character sheet, if you have javascript the values will automatically recalculate as you enter information. To do that, go to. Choose your starting number of character points. Once you've selected your character points,. Alter your basic attributes, Strength, Dexterity, Intelligence and Health. Each point above 10 costs you 10 character points for Strength or Health and 20 character points for Dexterity or Intelligence.

Each point below ten gives you that many points. Once you've determined these attributes and the system will calculate your secondary characteristics for you, or and change your selection. Note that the secondary characteristics highlighted in the previous step have been calculated based on what you chose.

Also, the points expenditure has been updated. If you're happy with this , if you'd like to change your selection or if you'd like to recalculate values and stay on this page and stay at step 3. If your character has an exceptional appearance, great charisma, a resonant voice or one or more odious personal habits then specify them here. Once your character's social traits are specified , or if you want to respec your attributes. Here you specify how your character's technology knowledge relates to the technology level surrounding your character, and the character's literacy.

When you're happy with the languages you can. If you'd like to adjust your Appearance and Image information you can. When you're happy with the wealth and influence you can. If you'd like to adjust your language and tech-level information you can. When you're happy with the advantages, disadvantages and perks you can. If you'd like to adjust your reaction modifiers you can. You can add up to five 'quirks of character', each will give you an additional point to spend, like a -1 point disadvantage.

When you're happy with the quirks you can. If you'd like to adjust your advantages and disadvantages you can. Skills are rated in terms of difficulty to learn, from Easy through Average to Hard. Buying certain levels of a skill is dependant on the difficulty according to the table. When you're happy with the skills you can. If you'd like to adjust your quirks you can.

You can buy equipment, but since that's not listed here you should do that elsewhere. Check that you've spent all you wish to spend and make sure you're not overspent!

Unless you'd like to. I've just re-written the tool after doing some static code analysis and getting moderately embarrassed. Things may be broken. Let me know what I have to fix. All rights are reserved by Steve Jackson Games. This game aid is the original creation of Colin Morris and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.

Home Blog Steampunk Code Resume. Select file. Building your character There are two ways to fill out a character sheet. Freeform This assumes you know what you're doing.

Step 1: Character points Level Feeble Average Competant Exceptional Heroic Larger than life Legendary Points Choose your starting number of character points. Step 3: Secondary characteristics Note that the secondary characteristics highlighted in the previous step have been calculated based on what you chose.

Step 4: Image and looks If your character has an exceptional appearance, great charisma, a resonant voice or one or more odious personal habits then specify them here. Step 5: Tech-level and languages Here you specify how your character's technology knowledge relates to the technology level surrounding your character, and the character's literacy.

Step 6: Wealth and influence This relates to your character's position in society, their wealth, reputation and status. Step 7: Advantages and disadvantages Choose the advantages and disadvantages your character has. Step 8: Quirks You can add up to five 'quirks of character', each will give you an additional point to spend, like a -1 point disadvantage. Step 9: Skills. Skill level Easy cost Avg cost Hard cost. Step Finishing off You can buy equipment, but since that's not listed here you should do that elsewhere.

Name Player Ht. Size Mod. Techlevel TL levels above below campaign tech level. Rewrite I've just re-written the tool after doing some static code analysis and getting moderately embarrassed. None, free Broken, 1pt Accented, 2pts Native, 3pts.

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GURPS Character Sheet

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See the version notes below for full details. Enclosed please find new options for display of detailed traits, support for making custom Wildcard skills, nicer list re-ordering, and a finished Magic, 2 nd edition library file. These filters only apply when you are using the third edition rules. A couple years ago I decided that I wanted to learn javascript a little better. As I usually do when I want to learn a language or something similar, I chose a project.

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