Warhammer Fantasy geht in die 8. Runde und so folgt auch dem Regelwerk wieder eine Grundbox, dieses Mal Spielset genannt. In der Vergangenheit gab es folgende Zusammenstellungen. Was bietet der Einsteigerleitfaden?
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Regelbuch S. Eine einmal gebrochene Armee bleibt gebrochen. Untotenlegionen, Chaoslegionen oder weitere End Times Armeelisten sind nicht erlaubt. Fozzriks Faltbare Festung ist nicht erlaubt. Sie haben die gleichen Lehren zur Auswahl wie ein Schamane ohne Mal.
Todesmagie etc. The other player follows in suit. Can a charged unit enter this area by closing the door? A: Neither. You only have to maximize the number of models in base-to-base contact. Q: Can a character charge out from the second rank or further ranks? Can he start wheeling inside the unit? A: Yes. He uses just his own Line of Sight and Front Arc. He can wheel and move inside the unit. A: For considering whether a charge is possible take into account the current position of charger and target, as well as any other charge or reaction already declared.
Q: Do characters charging out of a unit with a bonus to Movement or charge move benefit from the bonus? Q: Because of the rule that forces characters to go on the front rank, can a character exceed its normal movement distance when he joins a unit?
What do units whose opponents are destroyed before the Close Combat Phase do? A: Finish the charge before moving the charged unit. Any panicked unit is destroyed. In all cases, the remaining unit counts as engaged until the Close Combat Phase and is allowed to reform or overrun as if the unit was destroyed in close combat.
Q: How do you measure the movement spent by Skirmishers or Fast Cavalry that makes an attack during its movement Like Screamers, Terradons or Hexwraiths? The total distance a model moved cannot go over its Movement value, or double that when marching.
Free reforms cannot grant any extra Movement during the attack. Terradons and Screamers need only 1 model to clip the target unit for all to attack. Generally speaking: Fast Cavalry free reforms not counting for spent movement is a rule only used for gaming convenience. Whenever a fast cavalry attempts to do something in a space it occupies, like trigger Fanatics, it has to spend movement to reach this space. Q: Which of the following is more important when moving chargers?
Avoiding multiple chargers, charger performing the door closing, or maximizing base to base contacts? A: Avoiding multiple chargers is the most important. Maximizing contacts the second most. This means you will maximize contacts even when it would require the opponent to close the door, but will not maximize if it would require charging multiple units. Even if nobody uses it? They are not triggered by things not listed here.
Screaming Bell is not. A: No. In Pursuit and RM the charged Skirmishers contract after the charge is found out to be successful, but before the charger moves. A: Yes, except Doomwheel and Arrow of Kurnous. Note that none of these are Quick to Fire. Any templates must be placed so they at least scratch the target.
If they hit the charger, they can hit other unengaged enemies too. Q: Unit unvoluntarily moves over a Vortex. What happens? A: If the unit was fleeing, Fanatic or Mangler, it moves until it clears all obstructions.
If it was pursuing or using Random Movement, it tries to charge the enemies blocking it. In all other situations the unit stops before the Vortex and all models that would move into it are affected.
Obstructions not reached are not avoided. If the charged unit is destroyed before moving the charger, mark the final center of the unit and move towards it.
A: Attempt to move the charging unit by the shortest route to a path where it moves with its center directly towards the fleeing unit's center. If you can't properly align during the move, align as close as you can. After contact, do not close the door, simply remove the unit.
What Leadership value does a model use? The same it would use for ordinary leadership tests, including any modifiers and highest in the same unit. A: In these situations, follow this procedure: After Start of the Phase effects have been resolved, starting with the non-active player, both players alternate choosing actions. Actions are: casting a spell active player only , dispelling a RiP and passing.
The Magic Phase ends if both players pass in succession. Resolve all end of the Magic Phase effects. Q: If a non-template, non-sniper spell causes a hit or a wound on a multi-part model, is it randomized? Q: Net of Amyntok. Can a unit retry the same action until it succeeds? Does a character failing the test prevent other characters from trying to do the same action? Can it prevent actions that are not movement, shooting or casting?
If a character tries to do an action, who takes the test and the hits? Does a fleeing unit count as fleeing if he fails the test and is unable to actually flee? The character takes the test but the unit takes the hits, except if the character was trying to leave the unit. Yes, bump it 1'' away from combat if there were no pursuers. A: The highest written Leadership value within the unit or on a model with Inspiring Presence in range.
Can they damage Ethereal units? A: Items that directly cause damage and magic weapons cause magical damage. Q: Can you use the Look Out Sir! Is Monstrous Cavalry also affected by this?
What if you cannot widen the front rank to 5 wide due to no space? A: No, any spare wound is lost. Yes, MC also requires 2 wounds rolled per wound healed. Flying and Free Reforms are always allowed. Units moved in this way count as having moved for shooting purposes. Can it completely destroy the standard? Can it target mount War Altar items without randomizing to the rider? No, unlike with other magic items, standards and battle standards simply revert to ordinary standards and battle standards.
Q: Is the length of lines of random length spells rolled after choosing the direction? Can they be aimed towards close combat or friendlies? They can hit friendlies, unless they have a unit type that forbids it, such as Direct Damage. Chain Lightning if the unit is killed? Q: If a unit with alternative miscasts effects such as Pink Horrors is forced to roll on the miscast table, does it use its own alternative miscast effect instead? A: Any attack done in the shooting phase, stand and shoot reaction, or attack specifically noted as being a shooting attack.
Arrow of Kurnous is a shooting attack. A: Any attack which can be done while not being locked in base contact with the target of the attack, including using a Breath Weapon outside of Close Combat. A cannon hits two models in the same rank, which one takes the hit? For these purposes, a model on a large base is in the rank it is first hit by the cannon. When hitting multiple models in one rank, the model that was first hit takes the hit. Q: Can shooting attacks that do not use scatter dice fire in a way that has a chance of hitting friendly models or models in close combat?
If a template scatters by a fraction outside the table, does it still hit with the part on the table? You may choose any spot on the machine base to measure the LoS and range from each time it fires. Stone throwers and similar may not target any spot that is within minimum range to any part of the base. A: They never pivot towards their target and fire like troops using BS shooting. The target must be in the front arc, LoS and range.
The Steam Tank may still only fire directly ahead from the center of its frontage. Hellcannons and similar may not target any spot that is within minimum range to any part of the base.
Review: Schlacht auf der Blutinsel – Teil 1