COURSE RATIONALE: This blended course focuses on the conceptual foundations of curricular and instructional practices and addresses relevant philosophical, as well as historical, political, cultural and sociological issues and trends which impact teaching and learning in various educational settings. Joseph, P. Cultures of curriculum 2nd edition. New York: Routledge, chapter 1. Abner Peddiwell, The Saber-toothed Curriculum abridged.
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The ID for this command is specified as chunkID. For example, a single chunk could be the atoms in a molecule or atoms in a spatial bin. But for callback mode the method processRowCallback must be overriden See IdatSetwhich is mostly used and has a slightly simpler use. This mode scales box sizes based on the memory usage of the Assets in the Editor.
Limiting the scope of the graph can greatly bookkid the time taken by the Engine in building it. It has been limited by the options set in the Reference Viewer. Rescale interior uv coordinates of given chunk to fit square of given size. Number of chunks in array. It tries to unite chunks to groups of some size in order to transform flat hierarchy all chunks are children of single root to tree like hieracrhy with limited number of children for each chunk.
Here we can see the Asset breakdown and total shipping disk size for Chunks 0 and Open edges can lead to wrong fracturing results. Get percentage of mesh overlap. The final entry, governing Chunk 0, ensures that anything referenced by the map that loads when the game first starts up will be in Chunk 0, which is also the default Chunk. Return depth level of the given chunk Parameters: Chunk index in internal buffer, if not exist -1 is returned.
Check if input mesh contains open edges. Chunkidd chunk hierarhy for better runtime performance. Get result geometry without noise as vertex and index buffers, where index buffers chunikd series of triplets which represent triangles. In the case of ShooterGame, labels were created to designate the assets that would be placed into the various Chunks.
Primary Asset Chunnkid Primary Asset Rules are used to determine which Primary Assets have management authority of which Secondary Assets, as well as how to handle Assets during the cooking process.
Return id of chunk with specified index. Primary Asset Rules are used to determine which Primary Assets have management authority of which Secondary Assets, as well as how to handle Assets during the cooking process. Try find islands and remove them on some specifical chunk. Number of vertices in vertexBuffer. Last one is indexBuffer size Returns: Fractures specified chunk with slicing method. Set input mesh which will be fractured, FractureTool will be reseted.
In our ShooterGame example, examining Chunk 1 reveals only two directly connected Assets: For detailed information on those options, see the Reference Viewer page. Must return byes of next row, for next callback. Boxes nested within other boxes represent a parent-child reference relationship. Return array of chunks IDs with given depth.
Get chunk mesh in polygonal representation. Set automatic islands removing. Rescale interior uv coordinates of all existing chunks to fit square of given size, relative sizes will be preserved. Related Articles Asset Management. Chunks and individual Assets can be examined with this tool. The effective length is given by getRowFilled. In ShooterGame, Assets are distributed between three Chunks. Get current last row number.
Slicing parameters, see SlicingConfiguration. Set the material id to use for new interior faces. Return index of chunk with specified chunkId Parameters: Input mesh is scaled and transformed internally to fit unit cube centered in origin.
Get chunk base mesh Parameters: This will be called by the owner to report us the next chunk to come. Cutout parameters, see CutoutConfiguration. For example, a texture chunjid is referenced by a Material would appear inside the Bookld box, because loading the Material implicitly involves loading the texture. The graph shown above is not complete. Assets are displayed as colored boxes with their icon or thumbnail in the box, and are scaled to represent the size boikid the Asset.
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The ID for this command is specified as chunkID. For example, a single chunk could be the atoms in a molecule or atoms in a spatial bin. But for callback mode the method processRowCallback must be overriden See IdatSetwhich is mostly used and has a slightly simpler use. This mode scales box sizes based on the memory usage of the Assets in the Editor. Limiting the scope of the graph can greatly bookkid the time taken by the Engine in building it.
BOOKID CHUNKID PDF
The ID for this command is specified as chunkID. For example, a single chunk could be the atoms in a molecule or atoms in a spatial bin. Chunk id or -1 if there is no such chunk. Must return byes of next row, for next callback.
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