A Rhino Transport grown several orders of magnitude too large, the mighty Land Raider is one of the biggest available tanks that Space Marines and Chaos Space Marines can field. Its firepower is incredible, and its armor betrays no weakpoints: it has maximum armor 14 for every side , something that only the Necron Monolith , Necron Pylon , and Spartan Assault Tank share with the Land Raider; not even Baneblades have this. Its armor is pretty much only beaten by Warlord Class battle titans. It can also transport Terminators. The Land Raider has always been a somewhat insane beast, owing to its large weapon load and the fact that only part of this load can usually fire at a given time, making it so that it's of questionable value - this is because there are almost always better choices to do what the Land Raider can do for cost - Predators generally do better at vehicle busting or infantry killing, and the main use of the Land Raider is as a transport vehicle for Terminators and getting them right into the heart of the battle, which is kind of lopsided with its heavy armament.
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A Rhino Transport grown several orders of magnitude too large, the mighty Land Raider is one of the biggest available tanks that Space Marines and Chaos Space Marines can field.
Its firepower is incredible, and its armor betrays no weakpoints: it has maximum armor 14 for every side , something that only the Necron Monolith , Necron Pylon , and Spartan Assault Tank share with the Land Raider; not even Baneblades have this.
Its armor is pretty much only beaten by Warlord Class battle titans. It can also transport Terminators. The Land Raider has always been a somewhat insane beast, owing to its large weapon load and the fact that only part of this load can usually fire at a given time, making it so that it's of questionable value - this is because there are almost always better choices to do what the Land Raider can do for cost - Predators generally do better at vehicle busting or infantry killing, and the main use of the Land Raider is as a transport vehicle for Terminators and getting them right into the heart of the battle, which is kind of lopsided with its heavy armament.
Even with this, the Land Raider is still something of a good combat vehicle, if only because of the changes to the 5th edition vehicle weaponry rules. Stationary, the Land Raider can fire off all its weaponry in a salvo, which is especially good for the Chaos version, which can mount a Havoc Launcher to add a little extra infantry-raping punch.
The Grey Knight version is also notable Psycannon Bolts help this thing a lot since it's pretty much the only heavy tank Daemonhunters get. Make no mistake: It may be inefficient, large, and points-heavy, but the Land Raider is still a powerful force and should not be underestimated under any circumstances. Virtually any form of Land Raider is a daunting foe if it sticks around, whether it has troops in it or not.
AV14 all around makes it a tough nut to crack without dedicated anti-armor weapons, and the Land Raider still is likely to survive the opening salvo, especially if it has extra armor. However, keep your Land Raider away from dedicated anti-heavy armor Railguns, melta , or you will very quickly feel the pain of losing all those points.
And before you say it, a Land Raider is not a main battle tank or an armored personnel carrier; it is an infantry fighting vehicle like the Razorback, since it can carry people inside and provide heavy fire support hence Infantry and Fighting.
A Baneblade is a main battle tank well, it is if you don't accept the term heavy or superheavy battle tank , a Rhino is an an armored personnel carrier, a Land Raider is an Infantry Fighting vehicle though perhaps you could throw in heavy into that term.
Well, that is unless you can actually get the Ares and Terminus Ultra pattern models, who traded their transport capabilities for even more and bigger guns, where they're pretty much MBTs an assault gun and a tank destroyer respectively An MBT requires the armored fighting vehicle to be fully capable of engaging armor and infantry with its primary weapon s , keeping pace with mechanized infantry and other vehicle forces, and possessing enough armor and firepower to rival heavy tank threats.
Some patterns fulfill this to varying degrees. If anything, its most common varients are a form of Infantry Tank with troop carrying capability.
A slow armored fighting vehicle capable of defending infantry against vehicles and helping infantry against enemy infantry and suppressing or destroying defensive positions. It can use different shells to destroy infantry, light vehicles, and heavy vehicles all from a platform easily capable of keeping up with mechanized elements and dueling heavy tanks.
It is also far more common, as an MBT is the primary and most numerous tank of a military, whereas the Land Raider is extremely rare. While the lascannons and heavy bolters working together could enable the Land Raider to serve as an MBT, the tank itself is far too slow and far too rare to qualify.
In terms of appearance, a Land Raider is basically a cross between giant World War I Mark series tank and a modern armored fighting vehicle. It's shaped more like the latter, but the exposed treads on the entire front of the tank and the sponson-mounted guns resemble the former. Oddly, the placement of sponson mounted guns on the Mark series tank was a feature implemented so the tanks could fire into enemy trenches more easily while also keeping them from becoming too tall and unstable; after the war, that design was scrapped in favor of rotating turrets that gave an entire degree firing arc cannons on a Mark tank could only be pointed at things in front of them or to the side, they could not aim behind it..
Isn't it obvious? The Mark I was a British invention! Holy shit. They do have an excuse, though. So, there was no reason for them to be designed with combat practicality or effectiveness in mind. Which it does and to great effect.
The Land Raider is in the same boat and also uses its defensive armament effectively but its height is probably for transportation capacity. Now in 8th edition, the Land Raider is a much more fearsome beast, being able to fire all of its weapons at different targets, and benefiting greatly from the new twin-linked rules. The basic one has two Twin-Linked Lascannons in sponsons called "Godhammer" pattern lascannon, probably in honor of legendary GW model designer, Jes Goodwin and a twin-linked Heavy Bolter , making it some kind of heavy infantry fighting vehicle derpfish.
Prior to 8th edition, it was generally considered to be very flexible, but ultimately rather inefficient. The Predator Annihilator was better at tankbusting, as it could unleash 3 lascannon beams, one of which was twin-linked, whereas the Land Raider only had 2 twin-linked Lascannon though the Land Raider could also take a pintle-mounted Multi-Melta, which could one-shot almost any tank. The Rhino was generally a better transport for its price, only falling short in its inability to carry Terminators.
It was schizophrenic and expensive, but it was effective , especially if you used it right. In 7e, if you put 3 in the Land Raider Spearhead Formation for points stock you got a lethal counter to those super-heavies, gargantuan creatures, and buildings with Mighty Bulwark thanks to the re-rolls for failing to wound or penetrate armor.
As of 8th, it's far more potent, benefiting not only from the generally-increased durability of vehicles and the elimination of firing arcs, but also from changes to how twin-linked weapons work. It now has greater firepower than either Predator variant in fact, it's close to being tied with both of them put together , and the points changes on other vehicles such as the Rhino means that while the Land Raider is still expensive , it's not as point-inefficient as it was.
Still, don't try to underestimate this sub-variant as the cargo it's holding just so happens to be dudes who can tear your Riptide a new asshole. As you can imagine, such engines of war was considered as a secondhand watered down version of the type of shit the Custodes used to have, or rather still have but have been mothballed for Still, these dauntless war engines have now served for ten thousand years and each has built a legend every bit as magnificent as those possessed by the greatest Imperial champions.
They have also developed Magos-class machine spirits and these noble and aggressive entities can independently aim and fire the vehicle's guns and coordinate its auto-repair rituals when circumstances require it. In extreme circumstances these amazing war engines have even been teleported directly onto the battlefield, through the use of ancient Godstrike-pattern teleportariums.
Deepstriking teleporting Land Raiders full of golden demigods? Functionally identical to the Phobos Pattern Land Raider, the Chaos version has a number of small changes that actually make it quite a bit better than its standard counterpart.
It has Assault Vehicle like the loyalist, meaning that troops exiting it can assault the same turn, and it can be further specialized as an assault transport with Daemonic Possession, Extra Armor, and Dirge Caster.
It can also be turned into a better combat vehicle due to its ability to pack on a Havoc Launcher; this gives it the ability to fire a few clusters of blast templates downrange for those using it as a heavy offensive vehicle. It's usually a bit more valuable to Chaos than it is to the Loyalists as a result. However, unfortunately for Chaos; this is the only kind of Land Raider they get, and compared to some of the other things on this list, it's out-specialized by other Land Raiders - the Crusader does Assault Transport arguably; Daemonic Possession does a LOT to make this thing more dangerous, or DID before the rules change made Daemonic Possession cause the Chaos Raider to randomly eat passengers better, and the Ares, Redeemer, and Achilles handle massed infantry better, whilst the Terminus Ultra is basically a tank destroyer.
However, since it is basically a vanilla Phobos-pattern Land Raider, the Chaos Land Raider can still handle multiple simultaneous roles as needed, which, paired with the Chaos Land Raider's generally-better utility makes it something of a decent deal.
Worth using if you have the points to spend, or if you have some big nasty close-combat squad that absolutely MUST get into close-combat. Once upon a time, during a Crusade to bring the Emperor's Light to some foul heretics, the Black Templars' Techmarines considered that Twin-linked Lascannons weren't particularly useful when rushing forward to disgorge Sword Brethren right where it hurts the most , so they decided to tinker a bit with one of their Land Raiders and swap out its Mars-sanctioned weapon loadout Making it even better, the Crusader holds more men and has Frag Assault Launchers, ensuring that the disembarking troops gain the benefits of Frag Grenades which Terminators normally lack.
This vehicle was so effective that it spread, to some of the other Marine chapters, including the Grey Knights , who were given a few for helping the Templars out once, and eventually even got official recognition from Mars. The Redeemer is designed to maximize close-range punch.
It maintains the Assault Cannons, Frag Assault Launcher, and optional Multi-Melta, but replaces the sponson-mounted Hurricane Bolters with a pair of Flamestorm Cannons - functionally improved Flamers with S6, AP3, the only drawback to them being that since they're sponson mounted they can't hit targets that are too close to the front or back of the Redeemer.
Cheaper than the other Land Raiders, this is one of the more popular Land Raiders due to its slightly lower points-cost. Tends to annihilate infantry by the dozens once in-close and makes tyranblob crap itself in sheer terror, but seriously needs Extra Armor. Using these when facing Tyranids or bikes-heavy lists Ravenwing is highly recommended since they don't have any vehicles or anything with more than toughness 6.
Interestingly the Redeemer was invented by the Fire Lords Space marine chapter, and they wanted to name the pattern "Prometheus" after the titan who gave fire to man, but the name was already taken by the actual Land raider Prometheus designed by the Salamanders, so instead it was named the Redeemer.
A Grey Knights exclusive variant of the Land Raider Redeemer that replaces the assault cannons with psycannons and frag assault launchers with psyk-out assault launchers. These Land Raiders are a bane to Daemon players everywhere due to its armaments and the fact that it safely carries a detachment of prolific Daemon rapists and molesters.
To be clear here we mean rapists and molesters of deamons, not rapists and molesters who are also daemons Because it is a more specialized version of the regular Redeemer Pattern and the rarity of the weapons it carries, the Vortimer is both a rare and expensive vehicle to produce, not to mention an utterly secret weapon from the general public. Because of its psycannons, the Vortimer could mulch Warp creatures into dog food, that includes and up to even greater daemons if the dice gods are in your favor.
Hell, because it carries not one, but two psycannons, it could just as easily chew up light to medium vehicles as well. The Vortimer not doing enough in clearing out those pesky ethereal creatures from the Warp? No problem, you can just mount two heavy incinerator sponsons for quadruple the fun.
Watch and see Chaos players weep bitter tears as this machine proceeds to unload its cargo of holy retribution and cleanse their heretical armies into smoking cinders. Just as expected from the fluff, this thing was an overpowered train wreck, able to lay down massive suppressive fire whilst protecting its precious cargo of Mary Sues to the frontlines. It would have been broken if it wasn't so damned expensive in an already expensive army.
Decides to say "Fuck that shit" regarding transporting and seeks to become the most destructive linebreaker around, trying to eclipse even the dreaded Leman Russ Demolisher and Vindicator. No transport capability, and costs about 50 points more than the standard Land Raider, but you get what you pay for; Twin-Linked Heavy Flamer Sponsons, Twin-Linked Assault Cannons and a fucking Demolisher Cannon make this thing filthy rape to anything with the misfortune of getting anywhere near it.
This tank lacks tactical flexibility, as none of its weapons has a range of more than 24" although due to power of the machine spirit its demolisher cannon actually has a threat range of 36" , but what it lacks in versatility it more than makes up for in close-range balls-out power, it concentrates on applying overwhelming fire-power to a single point in the enemy battle line.
Tyranid players tend to weep tears of blood, piss themselves, and crap their pants all at the same time when these show up. Now if only Chaos had them so we could toss on a Havoc Launcher and make it possessed. Now that would be the ultimate blob destroyer.
Rinse, repeat, lulz. With the release of the Typhon you could spend fifty more points to get two more hull points and upgrade your gun to 7" blast Ignores Cover, but with the Ares people might actually play you. Now available as a free upgrade for a Land Raider formation in Apocalypse, but only as the exclusive ride of Antaro Chronus. The Yang to the Ares's Yin, and the second of the " fuck transporting!
Known for making Vehicle units shit bricks, and for destroying Titans on its own. Beam spam and Shoop Da whoop indeed. There aren't many other vehicles that are better at the role of tank destroyer than this.
Plop these in a nice easily defended spot where your enemy will have to bring his vehicles, super-heavy vehicles, high value HQ units, monstrous creatures, and gargantuan through and turn their most valuable units into swiss cheese. It made it's way into the offical Index as of 8th, though still exclusively for the Ultramarines and as Lord of War for no clearly defined reason. It's chance of blowing itself up has increased now that's firing 8 lascannons a turn, but it's far less likely to kill itself when doing so, and keeping a captain or rhino primaris nearby can mitigate that risk.
While inferior to other LoWs in regards to raw firepower the fellblade can match it's number of shots and packs more firepower on top of that, with no risk of blowing itself up , the Terminus stands out with it's lower cost and ability to fire at 5 separate targets every round.
As of Chapter Approved , the Terminus Ultra is now available to chapters other than Ultramarines as well - but only in open play! The Achilles Pattern is a giant derpy hunk of metal, bristling with guns and designed to get in close, firing off heavy firepower before discharging its payload of troops right into enemy formations.
In other words, it is exactly the sort of thing that comes to mind when you hear the words "land raider". Its armor is impervious to the Lance and Melta special rules and most other weapons suffer a -1 on armor penetration rolls essentially its armor is the same as a Necron Monolith's prior to the 5th Edition codex, it's just that the rules are given different names.
The only things killing it are heavy-bore anti-vehicle weapons like the Leman Russ Vanquisher outside of lucky shots with high-strength armor-piercing weapons, like a Baneblade or Terminus Ultra firing all of its weapons thus using the law of averages to help in its attempt to pierce the armor , or anti-vehicle Titan guns like those used by a Shadowsword or like the epic beamspam that can be unleashed by a Reaver or Warhound dual wielding Turbo-laser Destructors , or some weird shit like haywire, gauss, entropic touch and so on because xenos are dirty cheaters.
It mounts a devastating Thunderfire Cannon which is a massive quad-barreled mortar that can cause several flavors of infantry death and twin-linked Multi-Melta sponsons, but it carries only 6 people that means only three termies , have no assault ramp and costs more than Ares and Terminus Ultra - generally those 6 places are for techmarine and his servitor retinue, or for command squad loaded with Plasmaguns.
The earlier Achilles Alpha prototype swapped the Thunderfire Cannon for a Quad Mortar and was equipped with twin-linked Volkite Culverins as sponson weapons. The Achilles Alpha also had even more absurd armor, and if also given Ceramite or Extra Armor on top of that, was functionally invulnerable to damage.
No, we are not kidding, it could only be really threatened by anti-titan weapons or a heavy artillery weapon that could deliver a massive kinetic impact like a quake cannon.
Land Raider Achilles
The Achilles is considered one of the rarest of all Land Raider variants. It utilises so many of the most arcane machine-artifice rites in its construction that each must be wrought individually and under the scrupulous gaze of the most senior Adepts of the Machine God. The Achilles differs from the standard Land Raider in both its armament and its construction, as the Achilles is armed as a short-range siege tank that is capable of withstanding massive amounts of punishment. The Land Raider Achilles has become legendary for its durability and the ancient and arcane technologies used in its construction.
The Mightiest Land Raider – Achilles Unboxed
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