The Get Strong at Go Series Written, compiled, and edited by Richard Bozulich These problem books cover every phase of the game from the opening to the endgame. Each contains more than problems ranging in difficulty from elementary to advanced, so they can be used by players from kyu to dan level. By studying go in this problem format, you will not only learn the basic principles as to why moves are made, but you will also train yourself in thinking through and analyzing the positions that arise in your games. Diligent study of this series will lay the foundation for becoming a strong player. Each issue contains a comprehensive news coverage of all major go events in the world, in depth commentaries of games from recent international and national tournaments, and instructional articles.

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To improve your level of play, you have to study. As you see below, hundreds of books are available. How should you choose? We have linked each title to its web page when possible; sample pages are available for many books. Try before you buy! Most of these books are published by Kiseido , Slate and Shell or Yutopian and are available directly from them. Yellow Mountain Imports is another good source for books and equipment. Visit our books and equipment page to learn more about good equipment and where to find it.

Many of these books are also available in e-reader format, for instance from SmartGo Books or Kiseido Digital. Check out Sensei's Library , a go-related Wiki, for more information about these books, and for errata pages for many of these books. And if you are looking for additional written material about all aspects of go, check out the scholarly research available and especially the Bob High Memorial Library.

We have divided the listing into fourteen categories. Each book is only listed once, so for instance if you're studying life and death, check out the whole site, not just the "Life and Death" section. A detailed discussion of 32 middle-game positions from top professional game, aimed at clarifying what lies behind the moves professionals play. The postions are ordered by theme. Mastering the Basics vol. Full-size Format, A collection of 54 games played by top players of the Qing dynasty, 18 of which are commentated in detail by the legendary Shi Xiangxia, plus a few problems.

Full-size Format, CreateSpace. Contains 6 games, 12 positions in variations, and 3 poems on go theory. The profound principles in the "Guiding Formulas for Important Positions" have been enriched with examples taken from the match between Lee Sedol 9 dan and AlphaGo..

An English translation of the classic Xianji Wuku from the late Ming dynasty. Collection of hundreds of famous games, corner and side josekis, opening and invasion patterns, and over life-and-death problems.

From his lifelong research, Fan Xiping, one of the three go saints in the Qing dynasty, expounds on 20 basic positions in over variations,translated by Sun Ruoshi. Full-size, An English translation of Yi Miao, a collection of 40 famous games by some of the best players in the Qing Dynasty. The problem situations in this book are drawn from actual games played by amateurs and pros.

Each game opening is followed for several moves so that issues of consistency of strategy as well as judgment of the relative size of alternative moves can be considered.

Full-Size format, Slate and Shell. An English translation of the classic Chinese go textbook, Sizi Pu, which contains over variations on four-stone handicap games.

In Guo's own words, "It is the author's intention to elucidate the countless variations and let people realize that they all follow the basic principles. An English translation of the classic Chinese go textbook, Sanzi Pu. Joseki study of the corner star point with emphasis on the coordination of the tengen stone.

There are nine elegant solutions for getting out of the most difficult situations people can find themselves in their lives and businesses. The authors explore nine solutions and use business, military and the go board to better explain these solutions. The creative and amusing pictures involve life-and-death exercises. Their degree of difficulty reaches from very easy to highly advanced — for beginners and Dan-players, for children and adults.

Secrets of Kiai by Rob Van Zeijst and Richard Bozulich Kiai the ability to come up with innovative and creative moves, is the subject of the eighth volume of Kiseido's Mastering the Basics series. Patterns of the Sanrensei by Michael Redmond When Black plays three star points in a row, the game often follows one of six basic patterns.

Redmond 9P explains how to attack this formation, and how to use it effectively. Slate and Shell. John Fairbairn has compiled all material from all versions into one compendium of more than marvelous problems. E-book format only. Very few dan players will be able to solve all these problems. The Theory and Practice of Tsumego by Valery Shikshin A top Russian coach compiled these hundreds of examples from actual games, and organized them systematically to illustrate basic principles.

Go Game Guru. The Theory and Practice of Semeai by Valery Shikshin A systematic attempt to set forth principles involved in capturing races. Simple Tesuji by Glenn Forsythe A British dan player offers some basic insights for players who are just discovering hpow effective these elegant plays can be. For advanced players. Full size format. Detailed anaylsis of thirty top pro games shows when to be aggressive and when to play more conservatively. Volume 1: Kido Classics Highlights from the Nihon Kiin's instructional magazine for stronger players, published from the Kiin's founding in to Some material may have appeared previously in Go World.

Articles by Cho, Sakata, Kato, Takemiya and others, and more than thirty games, many fully commented. Volume 2: Kido Classics Articles by Fujisawa, Rin, Ishida and others, with thirty more pro games, many fully annotated. Startling Beauty of the Game of Go by Kobayashi Koichi, translated by Robert Terry carefully selected problems illustrate every aspect of the game.

Commented Games of Lee Sedol Vol. Zhou clarifies the strategies and tactics involved in fourteen famous games, avoiding extended analysis of complex situations and focusing on broader issues that most players can understand. The Life of Honinbo Shuei by John Fairbairn A text-only biography of one of the great go masters of the late 19th century.

Volume I: 19 games from Shuei's early period, Volume 2: 21 games played between pp. Volume 3: Nineteen of Shuei's best games from between and Volume 4: Shuei at the height of his powers. He was so strong only one of his contemporaries could avoid being pushed to at least two stones. The Commentaries of Honinbo Shuei Shuei's comments on the games of his students.

The Way to Go by Karl Baker Download and print this free brief introduction to the game 46 pages developed by the AGA , intended for the complete beginner, available online. Full-sized format. Read the E-Journal review of the series. Read the E-Journal review. Volume IV -- Battle Strategies : pp. Volume V -- The Palace of Memory : pp. More Than a Game by Peter Shotwell Now in its 2nd printing, Shotwell's first book for Tuttle combines a game-oriented approach to learning the rudiments with a deep anthropological look at the game's fascinating history.

Full-sized format, pp. Read the review in this issue of the E-Journal. Go Basics by Peter Shotwell Shotwell's second book for Tuttle focuses on 9x9 go to introduce concepts and strategies for new players in an easy-to-follow way. Read a review in this issue of the E-Journal. Beginning Go by Peter Shotwell Shotwell's third book uses small and full board games to focus on elements that seem mysterious to beginners, such as when the game is over; what lives and what dies; and how to score the game.

Small format, 81 pp. Medium format, pages. Go - A Complete Introduction to the Game by Cho Chikun One of Japan's top pros wrote this introduction; chapters describing the history, cultural significance, possible relation to intelligence and other aspects of go are interspersed with descriptions of how to play. Small format, pp. Baduk, Made Fun and Easy 3 volumes by Chi-hyung Nam A collection of more than introductory essays by a professor at Myung-ji University Department of Baduk Studies, presenting go as "a harmony, construction and an art.

Wu, a top Chinese player since the 's, intersperses essays about the value of go with a description of the game for the complete beginner. Full-sized format, 84 pp.

Go for Beginners by Kaoru Iwamoto Written by a top-ranking Japanese professional who devoted himself wholeheartedly to spreading go in the West. Let's Play Go! Full-sized format, 74 pp. Go For Kids by Milton N. Bradley A detailed introduction interspersed with cartoons, intended especially to engage a young audience. A Scientific Introduction to Go Ing Foundation Director Yang Yu-chia has written a unique introductory book, a large format, soft cover "Whole Earth Catalog" of go, stuffed with useful insights, interesting information and a new way of expressing the basic concept of the game to the Western beginner.

Oversized format, pp. A standard text for aspiring players in China. Learn Go by Neil Moffatt Moffatt, a kyu level player, has aspiring newcomers in mind as he explains the basics step by step with a separate diagram for each play, to help the reader visualize what's happening more clearly. Click the title above to see sample pages. Large format, pp. Games of Go by Neil Moffatt Moffatt applies his "one move per diagram" approach to the analysis of twelve games in complete detail.

Large format. Go and Go-Moku: the Oriental Board Games by Edward Lasker First published in , this classic has been overshadowed by several recent excellent books for beginners, but probably did more than any other book to put go "on the map" in America in the mids. Lasker, a grandmaster of chess himself and the nephew of the great Emanuel Lasker, was one of the founders of the American Go Association.


Joseki Volume 1 Fundamentals

A straightforward introduction to the game. The ten basic rules are clearly explained in just a few pages. Problems are interspersed throughout the book to drive home the concepts being presented. After the rules are thoroughly explained, there is a section on opening strategy, followed by a section on tactics. Everything that is essential to playing the game is included with ample references to resources that will aid you in continuing your study of this ancient and profound game.


Go Books – English

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R2 Joseki vol 1, Fundamentals, Robert Jasiek

American retailers will follow later. The book is of A5 size, has pages, has 4 diagrams per page on average, is written for players from 18 kyu to 3 dan and has the suggested price EUR Robert Jasiek's writing style is off putting. He not only defines foreign language Go terms, but redefines common English terms in a non-intuitive way, which is difficult to read. RobertJasiek : Do you call an opinion on one aspect of a book its definitions a review while you do not describe all other aspects of the book? Fundamentals played the major role in the author's rank improvement: A quick increment from 14 to 10 kyu relied mostly on the insight that it is possible to learn from one's mistakes. His first read book, Lessons in the Fundamentals, and later the series Dictionary of Basic Joseki each was responsible for another two ranks.

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