CODEX ADEPTUS ARBITES PDF

Codex Adeptus Arbites 7th Ed v1. This document is in no way official, nor endorsed by Games Workshop. Many of the names, terms, etc found in this document are the copyrighted property of Games Workshop, and are used without permission. No challenge is intended to Games Workshop or their intellectual properties this is merely the work of longstanding fan and enthusiast of the Warhammer 40, tabletop battle game.

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Codex Adeptus Arbites 7th Ed v1. This document is in no way official, nor endorsed by Games Workshop. Many of the names, terms, etc found in this document are the copyrighted property of Games Workshop, and are used without permission. No challenge is intended to Games Workshop or their intellectual properties this is merely the work of longstanding fan and enthusiast of the Warhammer 40, tabletop battle game. While it took quite a lot of work to create this Codex, and a good chunk of what you see either comes straight out of old Games Workshop publications or from my own fertile imagination and reasoning, I also looked to other peoples ideas for inspiration.

Some of the concepts presented here are based on, inspired by, influenced by or blatantly copied from other folks vision of how the Adeptus Arbites should be represented in Warhammer 40, The most important venues for inspiration of this Codex are Tim Huckleberry and his fantastic Codex for 3rd Edition Warhammer 40, as well as the many ideas, suggestions and outright heresies that have come out of the Adeptus Arbites Garrison at Yahoo Groups.

Of note are several key members whose ideas provided a gold mine of inspiration to help me craft my ideal army list to represent the Adeptus Arbites on the tabletop. These include such esteemed persons as Jeff Wiertalla, Robey Jenkins, Magnus Johansson and many others far too numerous to name here! This codex has also been shaped by the suggestions of many forum users at Warseer, DakkaDakka, 40KOnline and more. Of course, the writings of Matthew Farrer in his Shira Calpurnia novels are also a very strong source of inspiration and insight into the inner workings of the Adeptus Arbites as well!

They stand firm against the many threats that beset mankind, both from without such as the alien and the daemon , and from within such as the heretic and the traitor. They date from at least the Great Crusade, The overall leader of the Adeptus Arbites is the Grand Provost Marshal, when compliant worlds had Lord Marshal's Offices installed to deal with who represents the organization on the Senatorum Imperialis.

Below 'non-local' matters. Their organisation represents the soldiers and police him are the Marshals of the Court which oversee galaxy-spanning of the Adeptus Terra. Each of the Imperium's worlds has their own precincts, each made up of dozens to hundreds of individual Arbitrators government, laws, and their own local police forces to enforce those and various other officers and support staff. The Arbites concern themselves only with the enforcement of the The Adeptus Arbites maintains a presence on almost every Imperial broader laws to which the entire Imperium is subject.

The courthouses Utterly dedicated and without mercy, the Arbites are feared throughout are equipped to be self-sufficient and to support a complete Arbites the galaxy, for they are the agents of a harsh law, where failure and army. They consist of armouries, dungeons, barracks, firing ranges, incompetence are crimes, and the only punishment is death.

Arbites are scriptories, archives, warehouses, kitchens, gymnasia and garages. The men and women of the Adeptus Arbites are utterly devoted to their task and without mercy to those who break the Lex Imperialis.

Arbites are usually recruited through the Schola Progenium, often those who have displayed great force of will and brute strength. The Adeptus Arbites are equipped to fight a minor war, but their main role is maintaining order. A single precinct courthouse functions as a base for a complete and fully-equipped army, capable of fielding vehicles in addition to the various task teams.

In combat Arbitrators wear carapace armour. Heavy gloves and boots protect the hands and feet, while the head is encased within an all- enclosing helmet equipped with a rebreather. Standard personal weaponry is the Arbites combat shotgun, with a bolt pistol as a typical sidearm.

This is further supplemented by boltguns, grenade launchers, and many other more specialised weapons. Suppression teams are typically equipped with shock mauls and either riot shields or suppression shields for crowd control and riot-breaking. Some Patrol groups may use Cyber-Mastiffs and Grapplehawks to hunt down and catch If you are reading this codex, then you have criminal fugitives who attempt to escape. The Arbites also make use of a already taken your first steps into the Warhammer wide range of vehicles, such as Rhinos, Repressors and Chimeras.

You will find descriptions of Warhammer 40, universe. This codex, while it some of their actions, including famous battles in which they took part. Finally, you will also find a full description of each Arbites unit, the rules for its use, and an army impressive army that will serve you well on the list that enables you to organise your collection of Citadel miniatures field of battle!

There are crystal lenses and sound wave detectors on that tower that can watch citizens and listen to their conversations leagues away, Imperial spy satellites watch what they cant see directly and even the Governor fears them. They arent from here and have nothing to do with us, no more than Orks or Eldar, if they have families or children we dont know about them and we dont care.

They wouldnt so much as buy a glowbulb from us and we would not sell it to them. Its ironic that they have the rather benevolent title of Arbitrators. Vorkas Zolowski prior to his arrest for pernicious sedition against the Emperor of Mankind.

From their fortress precincts upon almost every Indeed when the Emperors forces liberated a world during the Great world of the Imperium, they administer harsh justice as laid down by the Crusade, they were followed swiftly by the Adeptus Arbites who Dictates Imperialis. None are above, or indeed below, their notice, and assisted the Imperial Missionaries in establishing Imperial Rule and they will stop at nothing to ensure wrong-doers are punished for even ordered societies from the destruction left in the wake of the crusaders.

The men and women of the Adeptus Arbites are recruited from Schola Progenium facilities all over the Imperium. It takes a very special In the millennia following the Emperors enthronement on Terra, the individual to be selected, and it is often those who have risen to Adeptus Arbites has tended towards the background and shadows of dominate their fellow progenia through force of will or brute strength every day Imperial life, silently performing their duties and protecting who prove ideal for the role.

The Arbites must be harsh in the execution the loyal citizens from many threats both hidden and overt. Dotted of their duty, and mercy is a weakness unbecoming of an officer of the throughout these many thousands of years however are many brief Emperors law. Often, it is the Arbites astropaths who get out the crucial Emperors Inquisition, the Arbitrators and judges are not free to plea for aid, to which surrounding systems respond.

By the time a administer judgment as they see fit. They are instead bound by the response is mustered the precinct fortress will most likely have fallen, Dictates Imperialis. This is a prodigious body of laws, rulings, but the Arbites will have sold their lives dearly, and will have ultimately precedents and decrees compiled over ten millennia, and ranging from succeeded in bringing down retribution upon the heads of those who the words of the Emperor Himself from the days he walked amongst would defile the Emperors domain.

The Arbites administer the galaxy- and better equipped than the Imperial Guard and the Planetary Defense wide laws of the Dictates Imperialis with ruthless efficiency. Though Forces, though not nearly as numerous. Yet they are not as powerful and there are many other local law enforcement bodies on every world, it is autonomous as the elite, super-human warriors of the Space Marine the Adeptus Arbites that enact the definitive word of the law, above all chapters.

They are hard-bitten and determined fighters who excel at others. The Arbites precinct fortresses are present in most every major city ruled by the Imperium. They are huge, threatening buildings that While the Arbites do not excel in any particular area of combat, neither dominate and inspire fear and paranoia for many miles around.

The are they lacking in any aspect. Their shooting is powerful but short- officers of the Arbites are utterly incorruptible, and never serve on or ranged, forcing them to either advance or wait for their enemies to come near their homeworld: the law is their life and they are utterly and to them.

They have a few units which specialise in Close Combat, but ruthlessly dedicated to it. Arbites precincts are often the first line of these units require careful maneuvering and planning in order to defeat defence against the corruption of an Imperial world. The Arbites owe no their foes. One unique tool the Arbites have is the suppression tactics direct allegiance to the worlds Imperial commander, and so are free to special rule, designed to sow confusion and disarray among the enemy, react to the slightest hint of treachery.

Many governors resent this forcing them to go to ground rather than falling back. Combined with autonomy, but are later thankful for it when rebels attack their palaces the variety of pinning weapons available, the suppression tactics rule and the Arbites are the only force able to stand against them.

Chapters and the glorious Imperial Guard to wage the Emperor's wars and the duty of the fearless Imperial Navy to guard the An Arbites force is also a modelers army. This is because there are very Emperor's spaceways, but it is to his loyal servants the Adeptus few Arbites models currently in production by Games Workshop, which Arbites that his divine majesty in his infinite wisdom entrusts the most sacred duty of all means you will need to flex your modeling muscle a bit in order to put together a playable army.

However this does allow the player to create a Keeping in check the lawless heretic rabble that passes itself off as distinctive look and feel that appeals to them and evokes the Law and the Emperor's worthy subjects. Order ideals of the Arbites as they see it. A fully-converted and well- painted army of the Adeptus Arbites is a truly magnificent sight to Familiar old precinct-house joke of the Adeptus Arbites behold, and will be the envy of all who oppose your legal might!

The Dictates Imperialis also known as military body within the Imperium, with its own hierarchy of command the Great Book of Judgment, the Book of the Law or simply Imperial ranging from the humble Proctor of a Patrol Team all the way up to the Law , is a collection of laws, rules, precedents, and other legal protocol Grand Provost Marshal of the Adeptus Arbites who also sits in council collected from the Emperor and the High Lords of Terra.

An Arbitrator as one of the High Lords of Terra. The essential cell of an Arbites organisation is the Precinct, which The Imperial Law that the Arbites enforce is thousands of years old and, generally corresponds to divisions of population, moderated by in some cases, is potentially oppressive. It could be as much a crime to demographic and political assessments. For example, many sparsely- allow oneself to be kidnapped as it is to kidnap another individual. In contrast most Hive Worlds, Punishments for most serious crimes are invariably harsh and often fatal.

Although many fight for years Precincts to maintain control. The Precincts within a system will generally interlock to form a Precinct Other punishments include public lashings, death by burning, and, with Superior, often referred to in Arbites circles with the Low Gothic of a the permission of the Ecclesiarchy and usually for crimes of a heretical 'System Precinct'.

The highest ranking Arbitor in a Precinct Superior fashion , arco-flagellation. It is hereby decreed this day that forthwith all citizens living, residing, travelling or visiting in or around an area, condition or The next break-point is typically applied at the point where transit situation, deemed by authorities to be potentially volatile or hazardous, shall remain conspicuously armed and alert, under through the immaterium i. This results in a network of Precinct Superiors forming a High Precinct - generally made up of several Potentially volatile or hazardous areas, conditions or situations systems though occasionally, as in the case of Hydraphur, constituting shall be considered so upon the discretion of any authority, only a single important system.

The High Precinct is often similar to, including but not limited to, any member of the Adeptus Arbites, the though not necessarily congruent with, the subsector hierarchy as laid Adeptus Ministorum, the Adeptus Administratum, the Adeptus down by the Administratum. Mechanicus or any planetary, Sectoral, Segmental or Imperial governing body.

High Precincts interlock in turn to form the Great Precinct, which are The potentially volatile or hazardous nature of an area, condition or akin to but not necessarily bound by Imperial Sectors.

Great Precincts situation may be caused or influenced by many factors, including but form together into the greater Grand Precinct, which are finally grouped not limited to the following together into the greater Segmentum structure, with the highest ranking Arbitrator in the galaxy being the Grand Provost Marshal, one of the dangerous life-forms, either indigenous or extrinsic High Lords of Terra.

This constitutes mobile forces able to reinforce the work of the planetary precincts with resources both civil unrest or general cultural debasement. They are typically found operating very much within the Arbitrator cursus and their primary any other area, condition or situation as deemed function is the exertion of armed might in support of their planetary appropriate colleagues.

Fleet commands follow a command hierarchy not dissimilar to the fixed hierarchy discussed elsewhere, and they are in most respects Conspicuously armed shall be defined as carrying, in plain sight, an appropriate manner of self-defense, the nature of which shall be to be considered as spacebourne Precincts in this regard.

Typical conspicuous armaments may include, but are not echelon of ranks, the Arbites General. Passage out of the Standing outside the standard precinct structure and hierarchy, the organisations base ranks place an Arbitor on the lowest rungs of these Judges are a breed apart.

Not to be confused with the various levels of cursi. As these two diverge from base ranks, so do they re-merge at the judges in the praetor cursus, the Judges are iron-willed lords of justice, topmost echelon, the Arbites General, a supreme command structure who have far-reaching powers, mandate and influence not far below that which intermingles Arbites from both specialisations.

They investigate and sit in judgement over those who commit the most heinous crimes, and will go to any lengths to pursue There are many sub-specialisations from the main cursi, notably the and capture or destroy a perpetrator.

Chasteners and the Detectives, who are heavily involved with other Adeptus, and whose activities are heavily protected by the Arbites' Many Judges maintain a small personal army of trusted Arbitrators and secrecy measures.

They are believed to control surveillance, infiltration, support staff, perhaps based on a cruiser. The most powerful and intelligence, and the informant and agent provocateur networks. Should the need arise, perhaps if an entire planet has fallen to civil Other sub-specialisations in the Arbitrator cursus include positions such unrest, they even have the influence to request, and receive, the full as garrison chaplains and preachers, ordained tech-ministers and might of the Imperial Guard to restore the Pax Imperialis though in armourers, savants, medicae, investigators, paralegals, precedentiates, such cases, the population of the planet is often substantially reduced.

Reaching his destination, Vik Draaco sidled up to the window and began cutting his way through with the small laser torch he had pulled from his utility pouch. When he had made a hole large enough, he slipped through into the dark room beyond. His mind racing with the memorized schematics of the complex, Draaco worked his way through the chambers containing the workstations of the low-level scribes and functionaries until he reached his goal the office of the supervising Adept in charge of personal finance records.

Quickly picking the lock, the young sneak slipped into the office and closed the door behind him.

TE2395 PDF

Codex Adeptus Arbites for 5th Edition

Written by Gavin Tyler and friends. Over the years the Warhammer 40k rules changed and so did this codex. The work continued by many independant persons who published their ideas on the Internet. In the year , atleast twenty different AA Codexes was floating around.

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RUMORS: Adeptus Arbites Set To Get New Models & Rules?

The result is presented here for your games with Inquisition, Genestealer Cults, and the like. Adeptus Arbites are among the elite Imperial Human faction, giving them more toys and armour. They specialize in Close range and melee fighting. Choke weapons: Tear gas in the 41st millennium.

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